It was Plato who said "Do not, my friend, keep children to their studies by compulsion, but by play." Game-Based Learning is a hot topic. Research shows that highly engaged learners absorb information more effectively. But can games, video games, and simulations truly aid students’ learning? Game-Based Learning helps us move closer to total immersive learning. Educators can capitalize on the benefits of using games to stimulate learning and the development of skills, by including GBL into their classrooms. This course presents the theory and practice of GBL, which combines authentic, real-world learning in flexible and varied ways. At the end of this course you will have created 1-3 games you can use in your classes the very next day.
This course is appropriate for educators and staff development trainers at all levels, K-12, and can be use for pay increment or toward their required professional development. Text may be available from Amazon.com, or local libraries.
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Gamify Your Classroom: A Field Guide to Game-Based Learning (New Literacies and Digital Epistemologies)ISBN# 1433126702 by Matthew Farber Peter Lang Inc., International Academic Publishers
ISBN# 1596670436 by Thierry Boucquey, Karina Flores, Julia Kramer, Laura McPherson, Maggie Pettit, Hana Silverstein, Emily Tjuanakis Routledge
101 Great Classroom Games: Easy Ways to Get Your Students Playing, Laughing, and Learning (101... Language Series)ISBN# 0071481249 by Alexis Ludewig, Dr. Amy Swan McGraw-Hill Education
Text prices varies from $16 to $99 based on the book you purchase.
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